Masters Of Blade Magic A Swordmage Handbook

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Swordmage Power source Arcane Alignment Variants Assault swordmages, elemental specialists, shielding swordmages Swordmages are powerful arcane spellcasters who blend martial combat with magic, often but not always elemental in nature. A blade mage can only learn Conjuration. Master of Blades, Mystical Bulwark. After a successful hit with your Blade Magic on a target. Masters of the Sword A Warblade’s Handbook. Bloodstorm Blade/Master Thrower. If you can't use Magic Item Compendium.

[4e] Sword Mage Build, set in Forgotten Realms

Created Using Wizards of the Coast D&D Character Builder

Durin, level 4

Human, Swordmage

Build: Shielding Swordmage

Swordmage Aegis Option: Aegis of Shielding

Versatile Expertise Option: Versatile Expertise (Heavy Blade)

Versatile Expertise Option: Versatile Expertise (Crossbow)

Human Power Selection Option: Bonus At-Will Power

Spellscarred

Oathbound Fellow (+2 to Insight)

Theme: Guardian

FINAL ABILITY SCORES STR 11, CON 16, DEX 10, INT 20, WIS 11, CHA 8

STARTING ABILITY SCORES STR 11, CON 16, DEX 10, INT 17, WIS 10, CHA 8

AC: 23 Fort: 17 Ref: 19 Will: 16 HP: 49 Surges: 11 Surge Value: 13

TRAINED SKILLS Arcana +12, Athletics +7, Diplomacy +6, Endurance +10, History +12, Insight +9

UNTRAINED SKILLS Acrobatics +2, Bluff +1, Dungeoneering +2, Heal +2, Intimidate +1, Nature +2, Perception +2, Religion +7, Stealth +2, Streetwise +1, Thievery +2

POWERS

Basic Attack: Melee Basic Attack

Basic Attack: Ranged Basic Attack

Guardian Attack: Guardian's Counter

Swordmage Feature: Aegis of Shielding

Swordmage Attack 1: Lightning Lure

Swordmage Attack 1: Sword Burst

Swordmage Attack 1: Booming Blade

Psion Attack 1: Memory Hole

Swordmage Attack 1: Sword of Sigils

Swordmage Attack 1: Frost Backlash

Swordmage Utility 2: Channeling Shield

Swordmage Attack 3: Dimensional Vortex

Maxwell blade magic show in hot springs ar

FEATS Level 1: Intelligent Blademaster

Level 1: Disciplined Talent

Level 2: Implement Expertise (Heavy Blade)

Level 4: Versatile Expertise

ITEMS Amulet of Protection +1 x1

Adventurer's Kit

Leather Armor of Aegis Expansion +1 x1

Slow-Step Oil

Arcane Mark

Magic Mouth

Belt of Vigor (heroic tier) x1

Scroll of Purify Water

Aegis Blade Broadsword +1 x1

Bottle of Wine

Iron filings and lodestone

Mirror

Potion of Healing

Crossbow

Survivor's Preparation

Feywine Raisin

Distance Hand crossbow +1

Spider Bolt +1

Magic

Crossbow Bolts End

Pretty standard stuff except for the Discipline talent. (Make yourself invisible after marking a target? aweesoommee)

Alexander Blade Magic

Durin's deal is that he protected a revolutionary named Thoavir and helped him and his allies overthrow a corrupt and tyrannical regime. What followed was a period of intense paranoia and power struggle within this revolutionary group. Since he was kind of the idealogical figurehead of the revolution, he kind of posed the biggest threat. Thoavir and those closest to him (including Durin here) were either executed or imprisoned. In the ensuing chaos of these power squabbles Durin was able to escape after a few months, but not before losing trust in humanity and realizing the fruitlessness of war (all that good stuff)

Hmm so theres some holes here. I definitely want him to have had some period of isolation where he studied the arcane arts and 'upgraded' from a standard sellsword. Possibly failing to protect Thoavir and his family made him take a different direction in his combat style. I also want to have a satisfactory segueway into guarding lesser nobles but still living the good life.Slight surliness and a love of fine wine and food are definite traits. (he's naturally somewhat disdainful of the human condition after his experiences but can loosen up and get along with the upper class when he needs to)

Blade Magic Lawn Service

Did he just wander around doing odd jobs for towns until he built up a good enough name to take royal sentry duty? Possibly... a nearby noble who supported the initial revolution knew of Thoavir and also lamented his downfall took Durin into his household when he shows up ragged and freshly un-jailed.

What do you think? Mostly looking for ways to fill in plot holes and add real richness. I'm looking at cities and kingdoms where these events would fit the best too.

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