Masters Of Blade Magic A Swordmage Handbook
Swordmage Power source Arcane Alignment Variants Assault swordmages, elemental specialists, shielding swordmages Swordmages are powerful arcane spellcasters who blend martial combat with magic, often but not always elemental in nature. A blade mage can only learn Conjuration. Master of Blades, Mystical Bulwark. After a successful hit with your Blade Magic on a target. Masters of the Sword A Warblade’s Handbook. Bloodstorm Blade/Master Thrower. If you can't use Magic Item Compendium.
[4e] Sword Mage Build, set in Forgotten Realms
Created Using Wizards of the Coast D&D Character Builder
Durin, level 4
Human, Swordmage
Build: Shielding Swordmage
Swordmage Aegis Option: Aegis of Shielding
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Crossbow)
Human Power Selection Option: Bonus At-Will Power
Spellscarred
Oathbound Fellow (+2 to Insight)
Theme: Guardian
FINAL ABILITY SCORES STR 11, CON 16, DEX 10, INT 20, WIS 11, CHA 8
STARTING ABILITY SCORES STR 11, CON 16, DEX 10, INT 17, WIS 10, CHA 8
AC: 23 Fort: 17 Ref: 19 Will: 16 HP: 49 Surges: 11 Surge Value: 13
TRAINED SKILLS Arcana +12, Athletics +7, Diplomacy +6, Endurance +10, History +12, Insight +9
UNTRAINED SKILLS Acrobatics +2, Bluff +1, Dungeoneering +2, Heal +2, Intimidate +1, Nature +2, Perception +2, Religion +7, Stealth +2, Streetwise +1, Thievery +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Lightning Lure
Swordmage Attack 1: Sword Burst
Swordmage Attack 1: Booming Blade
Psion Attack 1: Memory Hole
Swordmage Attack 1: Sword of Sigils
Swordmage Attack 1: Frost Backlash
Swordmage Utility 2: Channeling Shield
Swordmage Attack 3: Dimensional Vortex
FEATS Level 1: Intelligent Blademaster
Level 1: Disciplined Talent
Level 2: Implement Expertise (Heavy Blade)
Level 4: Versatile Expertise
ITEMS Amulet of Protection +1 x1
Adventurer's Kit
Leather Armor of Aegis Expansion +1 x1
Slow-Step Oil
Arcane Mark
Magic Mouth
Belt of Vigor (heroic tier) x1
Scroll of Purify Water
Aegis Blade Broadsword +1 x1
Bottle of Wine
Iron filings and lodestone
Mirror
Potion of Healing
Crossbow
Survivor's Preparation
Feywine Raisin
Distance Hand crossbow +1
Spider Bolt +1
Crossbow Bolts End
Pretty standard stuff except for the Discipline talent. (Make yourself invisible after marking a target? aweesoommee)
Alexander Blade Magic
Durin's deal is that he protected a revolutionary named Thoavir and helped him and his allies overthrow a corrupt and tyrannical regime. What followed was a period of intense paranoia and power struggle within this revolutionary group. Since he was kind of the idealogical figurehead of the revolution, he kind of posed the biggest threat. Thoavir and those closest to him (including Durin here) were either executed or imprisoned. In the ensuing chaos of these power squabbles Durin was able to escape after a few months, but not before losing trust in humanity and realizing the fruitlessness of war (all that good stuff)
Hmm so theres some holes here. I definitely want him to have had some period of isolation where he studied the arcane arts and 'upgraded' from a standard sellsword. Possibly failing to protect Thoavir and his family made him take a different direction in his combat style. I also want to have a satisfactory segueway into guarding lesser nobles but still living the good life.Slight surliness and a love of fine wine and food are definite traits. (he's naturally somewhat disdainful of the human condition after his experiences but can loosen up and get along with the upper class when he needs to)
Blade Magic Lawn Service
Did he just wander around doing odd jobs for towns until he built up a good enough name to take royal sentry duty? Possibly... a nearby noble who supported the initial revolution knew of Thoavir and also lamented his downfall took Durin into his household when he shows up ragged and freshly un-jailed.
What do you think? Mostly looking for ways to fill in plot holes and add real richness. I'm looking at cities and kingdoms where these events would fit the best too.